I saw someone do a breakdown of the play. They said, given the personnel the Patriots used it gave the Seahawks a lot of incentive to pass. They put themselves in man (which Seattle confirmed by motioning a player and seeing Revis move with him), which then gave a lot of incentive for a quick slant.
Then it was down to the individual players. Seattles receiver (starting with a K, I forget the names) was supposed to get in the way of Butler and the other Pats player, leaving the intended receiver free for the quick slant and an easy TD. Wilson was going to throw it to him regardless, he didn't have time to go through his reads, it was snap and throw.
However the Patriots jammed Seattle at the line, so Butler was not only not interfered with, but had speed to make the play. Wilson should have either thrown it low or behind, but instead he led his ut coached. Having the play broken down kind of cleared things up for me though.
--That was it --- I love Seattles clock management there.
That is why I say a bunch of dumb Monday Night QB's saying it was wrong to throw.
--1. Anyone who blames Pete Caroll
is wrong.
2---If NE losses it is Belicheat who is going to be questioned,by not given Brady a chance to tie the game.
3----The bad part is the formation & play call.
A. Belicheat saw they were in a passing formation.If he calls a timeout,Hawks run the ball 3 times more.
-I. Run a tight formation for options.
--II.Run your TE on a post out.Can't run a slant on that play because of 5yrd rule.DB's can be more physical.
4.The fact is Seattle has enough confidence giving The Beast the ball on 3rd & 4th down.
A.Running the pass play assure you get 2 running plays in with a full play clock.
I.Trust your QB
II.Trust your O-Coordinator
III.-If NE stop Hawks first play ???
B.Running down the clock,& NE does not call a TO from a bad formation.
I. Can't change call,or formation.
II. Can't run the ball,plus no reason to at that point anyway.Still have 2 run plays to score from 1/2 yrd line.
C.-Not giving NE a chance to score.
I. Now NE also kept it's TO's
II.run the clock to 3 seconds.
III Game can't end on false start.
IIII Great game & clock management.
D.There is no guaranties The Beast gets in for a TD.