- Joined
- Apr 26, 2013
- Messages
- 14,235
- Name
- Mack
1) Dominant Wins: Right now, there is an unwritten rule that teams should not run up the score on opponents. It’s seen as unprofessional and also against the professional coaches code… My proposal would be that if a team goes up by 50 points, the game ends with a Dominant Win. Why? Well, far too often, as we’ve seen this year, teams will sit their star players if they go up big because HCs don’t want to violate these unwritten rules of coach conduct. However, Dominant Wins (and losses) would mean something for tie breaking purposes. As well, due to less playing time, teams could earn rest that would benefit their season.
a) Dominant wins (and losses) would rank ahead of Strength of Victory with respect to tiebreakers, thus creating a structural impetus to score more points.
Ex: Say the Rams have 2 Dominant Wins and the Packers have 1. All other things being equal, the Rams would win the tiebreaker on the basis of Dominant Wins.
b) Dominant wins (and losses) would work in reverse for draft rankings.
Ex: Say the Rams have 2 Dominant Wins and the Bucs have 3 Dominant Wins and 1Dominant Loss. They would be tied based on the Dominant Wins metric and draft status would be determined by subsequent tiebreakers.
Why? Well, it stops games from becoming that “waiting game” where the dominant team just runs and plays D and the game just grinds to a halt. They switch away from those game to “competitive games”, so why not just give each team a reason to be competitive. As of right now, there’s no benefit for scoring more. This creates more reason to continue playing one’s best with one’s best players. Or… a HC could choose to grind it out for the reps of depth players. But that’s a choice, just like going for 1 or 2 after a TD, whether to kick it deep or onsides or squib kick it on a kick off or going for it on 4th down versus punting the ball away.
Also, both Vegas and Fantasy players would love it because star players would keep racking up stats and there’d be another thing to bet on (will the Rams get a Dominant Win at Houston? Knowing McVay, I wonder what the odds would be. Either way, it’s another thing to bet on.)
2) Simplify the Practice Squad rules to allow greater fluidity between the PS and the Active Roster.
Why? This meta game only complicates the job for HCs and doesn’t help the product on the field, but it can and has hurt the product. Just simplify the rules so that teams can focus more on the play on the field and less about the PS.
3) Remove the QB from the Cap with negotiated adjustments to the overall cap. Create a tiered pay system for QBs. 4 Tiers should be enough… 1) Franchise QB, 2) Game manager QB, 3) Journeyman/backup QB, 4) Rookie QB. This way, there is more focus on team stability and building versus FA movement for no reason beyond QB salaries being a huge impediment to that stability and building.
These are just a few thoughts. I purposefully avoided any changes to referees b/c my bp is kinda high rn and I’m not trying to get myself all riled up.
Hope this sparks some fun conversation. Enjoy.
a) Dominant wins (and losses) would rank ahead of Strength of Victory with respect to tiebreakers, thus creating a structural impetus to score more points.
Ex: Say the Rams have 2 Dominant Wins and the Packers have 1. All other things being equal, the Rams would win the tiebreaker on the basis of Dominant Wins.
b) Dominant wins (and losses) would work in reverse for draft rankings.
Ex: Say the Rams have 2 Dominant Wins and the Bucs have 3 Dominant Wins and 1Dominant Loss. They would be tied based on the Dominant Wins metric and draft status would be determined by subsequent tiebreakers.
Why? Well, it stops games from becoming that “waiting game” where the dominant team just runs and plays D and the game just grinds to a halt. They switch away from those game to “competitive games”, so why not just give each team a reason to be competitive. As of right now, there’s no benefit for scoring more. This creates more reason to continue playing one’s best with one’s best players. Or… a HC could choose to grind it out for the reps of depth players. But that’s a choice, just like going for 1 or 2 after a TD, whether to kick it deep or onsides or squib kick it on a kick off or going for it on 4th down versus punting the ball away.
Also, both Vegas and Fantasy players would love it because star players would keep racking up stats and there’d be another thing to bet on (will the Rams get a Dominant Win at Houston? Knowing McVay, I wonder what the odds would be. Either way, it’s another thing to bet on.)
2) Simplify the Practice Squad rules to allow greater fluidity between the PS and the Active Roster.
Why? This meta game only complicates the job for HCs and doesn’t help the product on the field, but it can and has hurt the product. Just simplify the rules so that teams can focus more on the play on the field and less about the PS.
3) Remove the QB from the Cap with negotiated adjustments to the overall cap. Create a tiered pay system for QBs. 4 Tiers should be enough… 1) Franchise QB, 2) Game manager QB, 3) Journeyman/backup QB, 4) Rookie QB. This way, there is more focus on team stability and building versus FA movement for no reason beyond QB salaries being a huge impediment to that stability and building.
These are just a few thoughts. I purposefully avoided any changes to referees b/c my bp is kinda high rn and I’m not trying to get myself all riled up.
Hope this sparks some fun conversation. Enjoy.